Blender to GLB Export Guide

Learn how to properly export 3D models from Blender to GLB format for optimal web performance and interactive viewing on Blendflare.

Why GLB for Web?
Understanding the GLB format and its advantages

GLB (GL Transmission Format Binary) is the binary version of glTF, specifically designed for efficient transmission and loading of 3D models on the web. It's become the industry standard for real-time 3D content.

Advantages

  • Compact file size with compression
  • Fast loading in web browsers
  • Supports materials and textures
  • Animation support included
  • WebGPU/WebGL compatible

Use Cases on Blendflare

  • Interactive model previews
  • Real-time lighting adjustments
  • Camera angle customization
  • Animation playback
Step 1: Mesh Preparation
Preparing your 3D model for optimal export

1Joining Meshes

In most cases, you'll want to join separate mesh objects into a single object to reduce draw calls and improve performance.

How to join meshes in Blender:

  1. 1.Select the objects you want to join in Object Mode
  2. 2.Press Ctrl + J
  3. 3.All selected objects will merge into the active object
Enabling Selected Objects in Blender Export Settings

2Clean Up Your Mesh

  • Remove duplicate vertices and faces
  • Delete hidden geometry that won't be visible
  • Check normals are facing the correct direction
Step 2: Export Settings
Configuring Blender's GLB exporter correctly

1Select GLB File Format

  1. 1.Go to File → Export → glTF 2.0 (.glb/.gltf)
  2. 2.In the export dialog, set Format: glTF Binary (.glb)
Selecting GLB Format in Blender Export Settings

2Configure Include Settings

Selected Objects

Exports only selected objects, avoiding unnecessary scene elements

Visible Objects (Optional)

Include only objects visible in viewport

Step 3: Enable Draco Compression (Required)
Dramatically reduce file size while maintaining quality

How to Enable Draco Compression

  1. 1.In the export dialog, scroll down to the Compression section
  2. 2.Enable the Draco mesh compression checkbox
  3. 3.Set compression level to 6 (default, good balance)
Enabling Draco Compression in Blender Export Settings

Compression Levels

Level 0-3: Low compressionFaster export, larger files
Level 6: RecommendedBest quality/size balance
Step 4: Texture Optimization
Using WebP format for maximum compression

How to Enable WebP Textures

  1. 1.In the export dialog, navigate to Data section
  2. 2.Expand Material settings
  3. 3.Under Images, select WebP format
Selecting WebP Texture Format in Blender Export Settings
Export Checklist
Verify before exporting your GLB file
  • Mesh Preparation: Meshes joined (if appropriate), duplicates removed, modifiers applied
  • File Format: Export format set to glTF Binary (.glb)
  • Selection: "Selected Objects" enabled under Include → Limit to
  • Draco Compression: Enabled in Compression section (required)
  • Texture Format: WebP selected under Data → Material → Images
  • Materials: Using Principled BSDF shader with proper texture connections
  • File Size: GLB file is under 20MB
  • Testing: Opened GLB in a viewer to verify appearance before upload